======================================================================================================= Discord Channel: https://discord.gg/nUqV3CJx ======================================================================================================= 0.68b Select Screen Character preview and color selection in Start or hold Start + left or right Display damage percentage in HITS Message Added Blanka wall jump (prime mode) Blanka Rolling Attack can be done on the air (prime mode) Blanka Static Ball - back + down + HP / overhead (prime mode) Blanka Slide - foward + down + HP (prime mode) Blanka Taunt in start (prime mode) Blanka Vertical Roll hits can make combos Blanka strong Rolling Attack and Vertical Roll knock down Adjustments to Blanka, Chun Li, and Bison sprites Bison Head Press -> Attack Burns and reduces defense damage Bison Taunt in start (prime mode) Bison add new victory pose Bison Psycho Crusher - burn the same color as your palette Bison new normal = down + HP (Sprites by AlexFerrero) Balrog add ssf2t voice in Dash Punch / Uppercut (prime mode) New animation when defeating Chun Li without losing a round and the last attack being a counterattack. (Sprites by AlexFerrero) In Dhalsim background only medium-sized elephants on the screen make sound No extra "random damage" in PVP New Stand pose for Akuma (Sprites by ErnartCastel) Tech Hit new command = hold any direction + any button Guile ssf2t Somersault Kick new sound Honda Background with SF2 colors ======================================================================================================= 0.66 Fix Chun Li CPU Kikoken bug in ver 0.65 Balrog Turn Punch hitbox adjusted New Background added for Akuma (selectable in PvP) Blanka Rock Crush Overhead (foward + mp) Zanguief mk, hk, lariat ssf2t hitbox Honda Sumo Smash hitbox adjusted to make it easier to dodge projectiles Sagat Background with SF2 colors Fix boss names victory em pvp (thanks to Fire's will T0) Fix You Loose sound (thanks to Fire's will T0) Fix Chun Li rapid light punch Chun Li Tumbling Kick Overhead (foward + hk) Chun Li complement to Kikoken's animation (prime mode) Chun Li Taunt in start (prime mode) Ken Taunt in start (prime mode) Fixed some situations that caused the screen to freeze after the score was counted. ======================================================================================================= 0.63 Fixed old bug where Honda gets struck at the corners, whenever grabbed by Zangief's SPD and MP pile driver. (Thanks @Persona) - (original bug) Vega fix shoyuken combo defense in the corner of the screen (Thanks @Persona) - (original bug) Fixed Vega's hitbox when being thrown (original bug) Fixed some bugs in backgrounds objects Better performance with delayed sounds. Guile ssf2t Somersault Kick sound Honda background - animation falling into the bathtub after losing 2 rounds and landing right in the center (prime mode) ======================================================================================================= 0.60 Bison fix shoyuken combo defense in the corner of the screen (Thanks @Persona) - (original bug) Chun Li with a slightly faster Kikoken animation to be used in combos New breakable objects in the *background that cause minor damage (prime mode) *Bgs: Guile, Ken, Bison, Ryu, Honda, Blanka, Chun-Li ======================================================================================================= 0.59 More Fixes in new cancellations of Normals https://sf2prime.github.io/img/normal_cancel.png In player vs player defeated enemy is not deleted from CPU list Ryu foward + mp overhead (prime mode) Ryu foward + hp (prime mode) Ryu diagonal jump + mp (prime mode) Chun Li fix shoyuken combo defense in the corner of the screen (Thanks @Persona) - (original bug) Chun Li Kikoken in hp - knocked down (prime mode) Dhalsim near lp hitbox overhead Guile back + HK hitbox overhead Akuma Diagonal Jumping mk (crossup) ======================================================================================================= 0.57 Fixed cancellations of Normals do not work if the enemy is on defense (prevents locking on defense) Fixed Random background name in VS Screen. (thanks hackrom.cn) Restored sf2 palm tree in Sagat Background (prime mode) Fixed F-16 cockpit and tail in Guile Stage New Stand pose for Akuma (Sprites by ErnartCastel) Akuma receives a little more damage than normal in player vs player ======================================================================================================= 0.56 Fix Bison kicks Fix Ryu lp Fix no restart music (thanks to https://www.youtube.com/@ULTIMATEPLAYERTAS) Fix Counter message in guard (thanks to https://www.youtube.com/@ULTIMATEPLAYERTAS) Small changes in Chun Li Sprites ======================================================================================================= 0.55 Fix Akuma coilision box in lk, mk (thanks to Juan Man) Fix Start Ryu X Hadouken sprite Zangief with skin-colored scars sprites (all modes) New Zangief intro (Sprites by ErnartCastel) Vega Barcelona Attack more faster (prime mode) Select Screen - Start changes the palette but does not select char Select Screen - Random Select (hold 3 kicks) Select Screen - Turbo Select (press up in the first column) Select Screen - Background Select in Player vs Player (press down in the last column) Number of HITS Message STUN Message TECH HIT Message (prime mode) COUNTER Message (prime mode) If an enemy is knocked down in Counter, they can be hit again for a short time New cancellations of Normals in Supers (prime mode) https://sf2prime.github.io/img/normal_cancel.png ======================================================================================================= 0.50 Bison's Teleport in prime mode (f,d,df +K or +KKK) 12 stun points Bison after the Head Stomp if he presses Kick and has enough Stun Points uses the Teleport Bison Scissor Knee knock down (prime mode) Bison's grab sound (all modes) After Head Stomp press any kick for use Teleport Vega's grab sound (all modes) Sagat Tiger Uppercut collision box adjustments Sagat Ground Tiger Shot can only be defended down Sagat Tiger Knee going a little further Ryu X HadouKen 180 + P (prime mode) Ryu new start color (prime mode) Fix Akuma Start palette (sf2hf mode) Minor adjustments to the portraits of Bison and Sagat (Sprites by ErnartCastel) Higher difficulty if level 8 (prime mode) ======================================================================================================= 0.45 Akuma Teleport (f,d,df +k / b,d,db +k) Akuma Taunt by pressing Start (all modes) Fast music only when it's possible to end the fight All of Akuma's air hadoukens spend 1/3 of the Stun points (16 in prime / 10 in others) Chun Li Cancel Spinning Bird Kick with start (use 16 points) in prime mode Fix CPU Dhalsim in sf2ce mode Bison new start color (prime mode) Lowered fence in the Zanguief background (all modes) ======================================================================================================= 0.41 fix Ryu mp punch fix End texts fix Balrog Start Lose Portrait Ken new start color (prime mode) Chun Li new start color (prime mode) ======================================================================================================= 0.4 Vega just Wall Dive's weak kick sends him into the fence (Vega background) fix freeze bug in round end fix Akuma Shoryuken Sprite fix Guile lk sound fix Akuma End scene fix Akuma hit without defense in Shoryuken fix announcer's voice in random stage player vs player Ken Fire HP Shoryuken in prime mode Ryu hit 1 HP Shoryuken knock down in prime mode Ryu, Ken Akuma air tatsumaki goes down like in ssf2t (prime mode) Ryu, Ken Akuma tatsumaki passes through projectiles (prime mode) Chun Li Spinning Bird Kick passes through projectiles (all modes) Guile hit 1 HP Somersault Kick juggle in (prime mode) Sagat Tiger Knee command (f,d,df + K) in (all modes) Chun li Kikoken ssf2 sprites in prime mode Balrog Turn Punch just hold HP or HK in (all modes) No intro in sf2ce and sf2hf modes ======================================================================================================= 0.3 - Vesus Mode (always select character) in (all modes) - Random Backgrounds in PVP (all modes) - Shows stun points (all modes) - Last 2 digits of the score mark victories in pvp (all modes) - Easy TAP Moves (Honda, Blanka, Chun Li) in (all modes) =======================================================================================================