Version 0.41 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.4 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.3 (beta)
sf2prime.zip    /   hsf2d.zip

All Modes

- Vesus Mode (always select character)
- Random Backgrounds in PVP
- Shows stun points
- Last 2 digits of the score mark victories in pvp
- Easy TAP Moves
- Shows stun points
- Last 2 digits of the score mark victories in pvp
- Introductions in the first round
- Easy TAP Moves
- SSF2T die voices
- New fire hit animations
- Spinning Bird Kick passes through projectiles
- Balrog Turn Punch just hold HP or HK in all modes
- Akuma placing left on Ken or right on Bison

PRIME Mode

- Low Damage
- More Stun points (48)
- Charge moves with less time
- Possibility of getting out of grabs by holding up and spending 1/2 the stun points
- Tatsumaki passes through projectiles
- Introductions in the first round
- Ken Fire HP Shoryuken in prime mode
- Ryu hit 1 HP Shoryuken knock down in prime mode
- Guile hit 1 HP Somersault Kick juggle in prime mode
- Chun li Kikoken ssf2 sprites in prime mode

SF2CE Mode

- New SF2HF moves disabled
- SF2CE Start colors
- Just a few aesthetic changes from the PRIME version

SF2HF Mode

- Just a few aesthetic changes from the PRIME version

Official Emulators:

FinalBurn Neo
Download: https://github.com/finalburnneo/FBNeo/releases/tag/latest

HBMame
Download: https://hbmame.1emulation.com/

Retroarch - core FinalBurn Neo (mobile)
Download: https://buildbot.libretro.com/nightly/