Version 0.59 (log)
sf2prime.zip    /   hsf2d.zip    /   Prime in FightCade

Version 0.57 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.56 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.55 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.50 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.45 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.41 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.4 (log)
sf2prime.zip    /   hsf2d.zip

Version 0.3 (beta)
sf2prime.zip    /   hsf2d.zip

All Modes

- Vesus Mode (always select character)
- Random Backgrounds in PVP
- Shows stun points
- Last 2 digits of the score mark victories in pvp
- Easy TAP Moves
- Shows Stun points
- Last 2 digits of the score mark victories in pvp
- Introductions in the first round
- Easy TAP Moves
- SSF2T die voices
- New fire hit animations
- Spinning Bird Kick passes through projectiles
- Balrog Turn Punch just hold HP or HK in all modes
- Akuma placing left on Ken or right on Bison
- Display Hits combo
- Select Speed and Backgound (in player vs player)
- Random Select Character (hold 3 kicks)

PRIME Mode

- Low Damage
- More Stun points (48)
- Charge moves with less time
- Tatsumaki passes through projectiles
- Introductions in the first round
- Ken Fire HP Shoryuken in prime mode
- Ryu hit 1 HP Shoryuken knock down in prime mode
- Guile hit 1 HP Somersault Kick juggle in prime mode
- Chun li Kikoken ssf2 sprites in prime mode
- Insane difficulty if level = 8
- Tech Hit spending 1/2 the stun points
- Counter, if knocked down can be hit again for a short time
- New cancellations of Normals in Supers (see here)

SF2CE Mode

- New SF2HF moves disabled
- SF2CE Start colors
- Just a few aesthetic changes from the PRIME version

SF2HF Mode

- Just a few aesthetic changes from the PRIME version

Official Emulators:

FinalBurn Neo
Download: https://github.com/finalburnneo/FBNeo/releases/tag/latest

HBMame
Download: https://hbmame.1emulation.com/

Retroarch - core FinalBurn Neo (mobile)
Download: https://buildbot.libretro.com/nightly/