All Modes |
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- Vesus Mode (always select character)
- Random Backgrounds in PVP
- Shows stun points
- Last 2 digits of the score mark victories in pvp
- Easy TAP Moves
- Shows Stun points
- Last 2 digits of the score mark victories in pvp
- Introductions in the first round
- Easy TAP Moves
- SSF2T die voices
- New fire hit animations
- Spinning Bird Kick passes through projectiles
- Balrog Turn Punch just hold HP or HK in all modes
- Akuma placing left on Ken or right on Bison
- Display Hits combo
- Select Speed and Backgound (in player vs player)
- Random Select Character (hold 3 kicks)
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PRIME Mode |
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- Low Damage
- More Stun points (48)
- Charge moves with less time
- Tatsumaki passes through projectiles
- Introductions in the first round
- Ken Fire HP Shoryuken in prime mode
- Ryu hit 1 HP Shoryuken knock down in prime mode
- Guile hit 1 HP Somersault Kick juggle in prime mode
- Chun li Kikoken ssf2 sprites in prime mode
- Insane difficulty if level = 8
- Tech Hit spending 1/2 the stun points
- Counter, if knocked down can be hit again for a short time
- New cancellations of Normals in Supers (see here)
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SF2CE Mode |
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- New SF2HF moves disabled
- SF2CE Start colors
- Just a few aesthetic changes from the PRIME version
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SF2HF Mode |
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- Just a few aesthetic changes from the PRIME version
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